(m_bit *)VPTR(&shred->info->frame, VLEN(&shred->info->frame) - 1);
shredule(shred->tick->shreduler, shred, 0);
shred->pc = pc; // VKEY(m, i);
- const Instr instr = vector_at(&shred->code->instr, pc);
+ const Instr instr = (Instr)vector_at(&shred->code->instr, pc);
if(!instr->m_val)
- *(m_uint*)(shred->mem + instr->m_val2) = s_name(effect);
+ *(m_str*)(shred->mem + instr->m_val2) = s_name(effect);
vector_pop(&shred->info->frame);
vector_pop(&shred->info->frame);